Online Backgammon
Playing Backgammon online is exactly the
same as in real life, only you get to meet exciting people
from all over the world and play against them for Real
Money.
Before playing Backgammon for Real money, you need to
deposit money into your account.
There are two ways to start playing for Real money after
depositing money; joining an existing table or creating a
table. In both ways there is a stake involved in the game
and the winner takes everything and pays a small fee.
Backgammon Rules
Sponsored by Play65
Series (Match Play) and Single (Money Game)
When playing a live match, there are two types of game
modes:
Series Mode (Match Play) - A series of games
between two players which ends when one player wins by
accumulating the agreed and set number of points. For each
game the number of points won is the doubling cube value
multiplied by the win type (winning by a gammon is worth 2
points, winning by a backgammon is worth 3 points).
Single Mode (Money Game) - The normal style of
competition in which games are played independently. For
each game, the loser pays the winner the agreed initial
stake multiplied by the value of the doubling cube and
further multiplied by the win type (two for a gammon or
three for a backgammon. You can play both these game modes
for either Real Money or for Fun Money.
Timers in the game
There are two types of timers when playing Backgammon
in Play65:
Move Timer - this timer displays the time you have left to
make a move. It is reset after each move. If this timer
expires, the global timer will start ticking.
Global Timer - this timer starts ticking only when the
move timer expired. The global timer is set for the entire
game. If the global timer expires, you will forfeit the
game.
Disconnections and Resuming Games
If you get disconnected, you will have 5 minutes to
reconnect and resume the game. To do so simply log in
again and the disconnected game will be resumed
automatically for you. If you do not return within 5
minutes, the game will be analyzed and the money will be
split accordingly.
The Doubling Cube
Backgammon is played for an agreed wager (or number of
points in the tournament play). During the course of the
game, a player who feels he has a sufficient advantage may
propose doubling his stakes. He may do so, only at the
start of his turn, and before he has rolled the dice. A
player who is offered a double may refuse, in which case
he concedes the game and pays the original wager.
Otherwise, he must accept the double and play on for the
new higher stakes. A player who accepts a double becomes
the owner of the cube and only he may make the next
double. Subsequent doubles in the same game are called
redoubles. If a player refuses a redouble, he must pay the
wager that was at stake prior to the redouble. Otherwise,
he becomes the new owner of the cube and the game
continues at twice the previous stakes. Redoubles can
increase up to 64 times the original wager.
Playing with Beavers
An optional rule in Single Mode (money play) which says
that when a player is doubled, he may immediately redouble
(beaver) while retaining possession of the doubling cube.
The original doubler has the option of accepting or
refusing as with a normal double.
Object of the Game
The object of the game is for each player to bring all
his checkers into his home board, and then to bear them
off the board. The first player to clear all his checkers
off the board is the winner.
Hitting and Entering
A point occupied by a single stone of either color is
called a blot. If an opposing stone lands on a blot, the
blot is hit and placed on the bar. Anytime a player has
one or more stones on the bar, his first obligation is to
enter that stone(s) into the opposing home board. A stone
is entered by moving it to an open point corresponding to
one of the numbers on the rolled dice. For example, if a
player rolls 4 and 6, he may enter a stone onto either the
opponents' four point or six point, so long as the
prospective point is not occupied by two or more of his
opponents' stones. If neither of the points is open, the
player loses his turn. If a player is able to enter some
but not all of his stones, he must enter as many as he can
and then forfeit the remainder of his turn. After the last
of a players' stones has been entered, any unused numbers
on the dice must be played.
Bearing Off
Once a player has moved all of his fifteen stones into
his home board, he can begin bearing off. A player bears
off a stone, by rolling a number that corresponds to the
point on which the stone resides, and then removing that
stone from the board. If there is no stone on the point
indicated by the roll, the player must make a legal move
using a stone on a higher-numbered point. If there are no
stones on the higher-numbered points, the player can
remove a stone from the next highest point. A player is
under no obligation to bear off if he can make an
otherwise legal move. A player must have all of his active
stones in his home board in order to bear off. If a stone
is hit during the bear-off process, the player must bring
that stone back to his home board before continuing to
bear off.
Gammons and Backgammons
At the end of the game, if the losing player has borne
off at least one stone, he loses only the value showing on
the doubling cube (the original wager or one point if
there have been no doubles). However, if the loser has not
borne off any of his stones, he is gammoned and loses
twice the value of the doubling cube. More so, if the
loser has not borne off any of his stones and still has a
stone on the bar or in the winners' home board, he is
backgammoned and loses three times the value of the
doubling cube.
Commissions when playing for Real Money
Single Game (Money)
Commission is taken from the final win sum (the winner
pays for both players)
Up to $20: 4%
Example: Joe and Alex play a single game with initial
stake of $5. Alex won by gammon. $9.20 will be added to
Alex's balance and Joe's balance will be deducted by $10.
(commission is $0.4)
$20 up to $100: 3%
Example: Joe and Alex play a single game with initial
stake of $20. Alex won a regular game but won 4 points
(the doubling cube was set to 4). $75.20 will be added to
Alex's balance and Joe's balance will be deducted by $80.
(commission is $4.8)
Over $100: 2%
Example: Joe and Alex play a single game with initial
stake of $50. Alex won by gammon and the doubling cube was
set to 4 (Alex won a total of 8 points). $384 will be
added to Alex's balance and Joe's balance will be deducted
by $400. (commission is $16)
Series Game (Match)
Commission is taken from the stake sum and adding 0.25%
for each additional point in a game over 1. (the winner
pays both)
Up to $20:
base commission (for 1 point): 3%, every point: +0.25%,
max commission: 5%
Example: Diane and Julia play a Series (match) up to 3
points with stake of $10. Diane won the series 3-1.The
commission for 3 points is base commission of
3%+2*0.25%=3.5% The commission from each player is
$10*3.5%= $0.35. (the winner pays both their
commissions)$9.30 will be added to Diane's balance and
Julia's balance will be deducted by $10.
$20 up to $100:
base commission (for 1 point): 2.5%, every point: +0.25%,
max commission: 4%
Example: Diane and Julia play a Series (match) up to 21
points with stake of $20. Diane won the series 21-15.The
commission for 21 points is base commission of
2.5%+20*0.25%=7.5%The max commission is 4% so the
commission will be 4%.The commission from each player is
$20*4%= $0.8 (the winner pays both their
commissions)$18.40 will be added to Diane's balance and
Julia's balance will be deducted by $20.
$100 and over:
base commission (for 1 point): 2%, every point: +0.25%,
max commission: 3%
Example: Diane and Julia play a Series (match) up to 5
points with stake of $250. Diane won the series 5-1.The
commission for 5 points is base commission of
2%+4*0.25%=3% The commission from each player is $250*3%=
$7.5. (the winner pays both their commissions)$235 will be
added to Diane's balance and Julia's balance will be
deducted by $250.
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