Working to bring interoperability of communication standards to the gaming 
industry; the Gaming Standards Association (GSA) has released its Multicast 
Transport Standard. The standard specifies and describes the transport 
mechanism used to send messages from protocols like GSA’s Game-to-System 
(G2S) and System-to-System (S2S). The new standard is available for free 
download today at GSA’s website. The standard supports message broadcast 
i.e.: the same message can be sent from one host to many devices at once. 
Multicast messaging capability represents a clear advantage for uses such as 
updating progressive signs, as it allows for a reduction of network traffic 
as compared to using a point-to-point protocol for this type of 
communication.
Line Robichaud, principal software analyst for GSA member company GTECH and 
chair of GSA’s Transport Committee said, “GSA’s G2S and S2S protocols define 
messages. What has been needed is a standard that clearly defines how 
broadcast messages will be sent, and the Multicast Transport Standard does 
just that.”
The next task for GSA’s Transport Committee is a point-to-point 
specification for individual messaging.
