Tobacco
And Gambling
The tobacco industry has
worked to convince the gambling industry to fight
against smoke-free environments. The Representatives of
the gambling industry with ties to the tobacco industry
oppose smoke-free workplaces by claiming that smoke-free
environments hurt gambling revenue and by promoting
ventilation as a solution to secondhand smoke. With help
from the tobacco industry, the gambling industry has
become a force of the opposing smoke-free ventilation
standards for the hospitality industry. Tobacco industry
strategies to mobilize the gambling industry to oppose
smoke-free environments are consistent with past
strategies to co-opt the hospitality industry and with
strategies to influence policy from behind the scenes.
The Tobacco control advocates need to be aware of the
connections between the
tobacco and
gambling industries in relation to smoke-free
environments and work to expose them to the public and
to policy makers. Tobacco may be smoked in several
forms, the most common being the cigarette, the cigar,
and the pipe. Cigarette smoking is by far the most
common. Pipes and cigars are less common, and some
stereotype these as exclusively for men. Yet female
cigar smokers have always existed and their proportion
of the total is increasing. Gambling advertising is the
promotion of gambling by casinos, lotteries, bookmakers
or other organisations that provide the opportunity to
make bets. It is usually conducted through a variety of
media or through sponsorship deals, particularly with
sporting events or people. Although not as highly
regulated as tobacco advertising and alcohol
advertising, in many countries there are strict laws
about the way in which such services can be marketed.
Tobacco, ex alcohol, ex gambling, ex armaments and
firearms or ex all these industries. It can easily
accommodate other market-driven customized indexes such
as indexes covering other regions or excluding other
business activities.
Gambling's bad effects may make it, like tobacco:
Like tobacco, gambling promotion can influence
vulnerable groups, which Kind believes makes the
gambling industry potentially likely to face various
types of mega-lawsuits such as ones the tobacco industry
settled within the last few years. If challenged in
court, Kind postulates that the gambling industry could
argue that states should not benefit from such a lawsuit
because states have promoted gambling. The counter
argument is the gambling industry downplayed the
addictive element of gambling when presenting their
casino proposals to state legislatures.
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